and TS2Prototype\Plugins\with route or loco.īest part is that you can edit already cooked files, dont need to recreate them. So you should have TS2Prototype\Content\ with core stuff like Core, Editor, UI, etc. Then extract some DLC and place them into your editor Plugin folder Extracted stuff move to your TSW editor folder (Content under Content). pak files from TSW (TS2Prototype-WindowsNoEditor.pak). Then use UnrealPak.exe to extract original. You dont need extra UE4 editor as this pak include completely modded one. This download link will only work if you are signed into github and have joined the epic games organisation: įor installation - just download 3 rar files from that Github and then extract them. editing or creating Route Definition filesįor some of that stuff i recommend FModel app editing or creating Theme Definition files Right now this first version can edit only Data asset files. So i made a team with Will and we are working together on unofficial modding tool for TSW 2. Since i start working on my version i find out that im not the only one who is working on some editor. Here it is, the first release of Unofficial Editor for TSW 2 made by Will and Me.
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